// gnoll
inherit "/obj/monster";
#include "path.h"
void setup() {
set_name("Gnoll");
add_alias("gnoll");
set_short("gnoll");
set_main_plural("gnolls");
set_long("This creature is humanoid to a degree. It has greenish "
"gray skin, with a dull yellow mane. Its eyes are dull black "
"and its nails are amber colored. "
"\n\n");
set_race("gnoll");
set_level(3+random(3));
set_wimpy(0);
set_random_stats(5, 14);
set_al(-100+random(10));
adjust_money(4+random(8), "gold");
load_chat(99,
({
1, "'You look like an easy victim.",
1, "@grunt",
1, "'Wanna fight?"
}));
load_a_chat(99,
({
1, "'I'll show you!!!",
1, "'Ughh!",
1, "Gnoll tries to pull your head off"
}));
new(ARMOR+"leather.c")->move(this_object());
new(WEAPON+"flail.c")->move(this_object());
this_object()->init_equip();
} /* setup() */