inherit "/obj/monster";
#include "path.h"
void setup(){
set_short("Alligator");
set_name("alligator");
add_alias("gator");
set_main_plural("Alligators");
add_plural("gators");
add_plural("alligators");
set_long("This is a large alligator. This creature is deadly. You"
" had better watch out. He just might be looking for a"
" good warm meal.\n");
set_level(15);
set_max_hp(50);
set_str(26);
set_con(15);
set_dex(15);
add_property("nosteal", 1);
command("eq");
}
void do_death(object att){
write("With one mighty stroke you cut off the Alligators head!\n");
tell_room(environment(att), att->query_cap_name()+" takes one"
" mighty slice at the alligators head and cuts it off.\n");
clone_object("/d/newbie/lizard/items/ghead")->move(environment(att));
::do_death();
}