#include "path.h"
inherit "/std/shop";
void setup()
{
add_property("no_undead",1);
set_short("Isle of Havmand: Shop");
set_light(LIGHT);
add_exit("east",HAVMAND+"t04.c","path");
set_long("\nIsle of Havmand: Shop.\n\n"
" This is a small shop which doesn't seem to do a lot of business, mainly "
"because everyone in this village is so poor.\n "
" Type \"list\" to get a list of the wonderful objects "
"\"browse\" to look at your object before you buy it, \"value\" "
"to value your object before you \"sell\" it and of course \"buy\" "
"to buy your wonderous object.\n\n");
//set_open_condition("do_check");
set_store_room(HAVMAND+"storeroom.c");
add_clone(CHARS+"woman",1);
set_item_table(HAVMAND+"SHOP_TABLE");
}
void init() {
::init();
add_action("do_check", "buy");
add_action("do_check", "sell");
}
int do_check(string str)
{
if(!present("Old woman"))
{
notify_fail("Sorry, the shopkeeper is not present to help you.\n");
return 0;
}
return(1);
}