#include "path.h"
inherit "/std/outside";
string *monlist = ({"cat","mongrel","rat"});
create()
{
int i;
::create();
add_property("no_undead",1);
set_light(LIGHT);
set_short("Isle of Havmand: Track.");
set_night_long("\nIsle of Havmand : Track\n\n"
" The tall dark wall of the castle looms above you on one side and "
"tall dark trees loom above you on the other. It is impossible to "
"see anything very clearly. "
"\n\n");
add_item(({"wall","castle","castle wall"}),"A huge castle wall looms to "
"the west completely dominating the little village nestled against it. "
"It is made of dark grey stone and towers almost to the sky."
"\n");
add_item(({"shack","hovel"}),"Grotty little buildings where the local "
"peasantry live. They are nestled against the castle wall for protection "
"and are generally in need of repair.\n");
add_item(({"dirt","dust"}),"Brown, gritty dirt and dust gets scuffed up "
"from the track and works its way into your clothing. It is very itchy.\n");
add_item("ruts","Carts and wagons have been pulled along this road in the "
"past, leaving deep ruts in the ground. There is no sign of them now, "
"however.\n");
add_feel("grit","Small coarse bits of dirt that get into your clothes "
"making you itch and long for a hot bath somewhere.\n");
add_item("jungle","A tangle of trees looming above you. Most of it seems "
"so overgrown and impenetrable that it would be almost impossible to "
"make any sort of path through it.\n");
add_property("no_undead",1);
for(i = 0; i <= TRACK_ANIMAL_MAX; i++)
{
add_clone(CHARS+monlist[random(sizeof(monlist))],1);
}
this_object()->reset();
}
/* Taniwha 1997 and REALLY REALLY pissed off, leave the %^^%^^&
dummy function HERE
*/
int dummy() { return 1; }