#include "path.h"
inherit HAVMAND+"track.c";
void setup()
{
set_long("\nIsle of Havmand : Track\n\n"
"This is a dusty little track in front of a group of small hovels. "
"The hovel directly west from here looks to be a little bit cleaner "
"and better maintained than most of the others in this tiny village. "
"The sound of birdsong fills the air, and this is generally a much "
"nicer place to be than most of this miserable little island. "
"\n\n");
add_sound(({"bird","birdsong","birds"}),"Birds are singing happilly in "
"the trees nearby. \n");
add_item("hovel","A neat, well-maintained little hovel, it really "
"stands out amongst the other little buildings in this village. It "
"even has a little garden of sorts by the door. "
"\n");
add_item("garden","A neat little garden around the doorway to this "
"hovel. It is filled with sweet-smelling herbs. \n");
add_item("herbs","A collection of herbs known for their healing powers, "
"such as comfrey, thyme and dandelion and others you don't recognise.\n");
}
void init()
{
add_exit("north",HAVMAND+"t06.c","path");
add_exit("south",HAVMAND+"t08.c","path");
add_exit("west",HAVMAND+"v05.c","path");
add_exit("east",HAVMAND+"j13.c","path");
::init();
}