#include "path.h"
inherit "/std/outside";
create()
{
::create();
add_property("no_undead",1);
set_light(LIGHT);
set_short("Isle of Havmand: Rocks.");
set_night_long("\nIsle of Havmand : Rocks\n\n"
" You can see the vague outline of the rocks, but only enough to realise "
"that they are very sharp, and you will have to be careful where you put "
"your feet. "
"\n\n");
add_smell("air","The smell of salt air is very strong here.\n");
add_item(({"rock","rocks"}),"The black, needle-sharp rock is volcanic in "
"origin, reminding you that this island was once a live volcano.\n");
add_feel("rocks","The rocks are very sharp, and cut into your skin.\n");
add_item("sea","You are looking out over the Sword Sea, the biggest sea "
"in the Realms.\n");
add_item("spray","A fine mist-like spray caused by the action of the "
"waves hitting the rocks.\n");
add_taste("air","The air tastes salty because of all the sea spray.\n");
add_property("no_undead",1);
this_object()->setup();
::reset();
}
void dest_me()
{
::dest_me();
}