#include "path.h"
inherit HAVMAND+"pirate.c";
void setup()
{
set_light(LIGHT);
set_short("Isle of Havmand: Pirate Camp.\n");
set_long("\nIsle of Havmand: Pirate Camp.\n"
" Impenetrable jungle looms to the south, but you notice a couple of "
"hammocks hanging between some of the trees. The path to the campfire "
"is to the north and more of the campsite is to the east. There is general "
"clutter everywhere and the whole place somehow looks untidy. "
"\n\n");
add_item("jungle","Heaps of trees growing closely together, their twisted "
"trunks make it difficult to find a way through them. \n");
add_item("hammocks","String hammocks are strung between the trees. They "
"are very tatty, and you wouldn't want to trust them with your weight.\n");
add_item("clutter","Cast-off old clothes, empty bottles, and general rubbish "
"litters the whole campsite. Pirates are not very tidy people it seems. \n");
}
void init()
{
add_exit("west",HAVMAND+"j18.c","path");
add_exit("east",HAVMAND+"p05.c","path");
add_exit("north",HAVMAND+"p03.c","path");
add_exit("northwest",HAVMAND+"p02.c","path");
::init();
}