#include "path.h" inherit HAVMAND+"pirate.c"; void setup() { set_light(LIGHT); set_short("Isle of Havmand: Pirate Camp.\n"); set_long("\nIsle of Havmand: Pirate Camp.\n" " Impenetrable jungle looms to the south, but you notice a couple of " "hammocks hanging between some of the trees. The path to the campfire " "is to the north and more of the campsite is to the east. There is general " "clutter everywhere and the whole place somehow looks untidy. " "\n\n"); add_item("jungle","Heaps of trees growing closely together, their twisted " "trunks make it difficult to find a way through them. \n"); add_item("hammocks","String hammocks are strung between the trees. They " "are very tatty, and you wouldn't want to trust them with your weight.\n"); add_item("clutter","Cast-off old clothes, empty bottles, and general rubbish " "litters the whole campsite. Pirates are not very tidy people it seems. \n"); } void init() { add_exit("west",HAVMAND+"j18.c","path"); add_exit("east",HAVMAND+"p05.c","path"); add_exit("north",HAVMAND+"p03.c","path"); add_exit("northwest",HAVMAND+"p02.c","path"); ::init(); }