#include "path.h"
inherit HAVMAND+"pirate.c";
object captain;
void setup()
{
set_light(LIGHT);
set_short("Isle of Havmand: Pirate Camp.\n");
set_long("\nIsle of Havmand: Pirate Camp.\n"
" This is where the leader of the pirates has his camp. There is a small "
"shelter built to one side with several empty bottles scattered around. "
"There is a path leading to the beach, and another path leading to the "
"main campfire. "
"\n\n");
add_item("shelter","A basic shelter made from the branches of trees, at least "
"it looks as if it might be waterproof.\n");
add_item("bottles","Empty bottles lie scattered around. You can only assume "
"that they originally held some sort of alcoholic beverage.\n");
}
void init()
{
add_exit("west",HAVMAND+"j20.c","path");
add_exit("east",HAVMAND+"b02.c","path");
add_exit("southwest",HAVMAND+"p03.c","path");
::init();
}
void reset()
{
if(!captain)
{
captain = new(CHARS+"prat");
captain->move(this_object());
}
::reset();
}
void dest_me()
{
if(captain) captain->dest_me();
::dest_me();
}