#include "path.h"
inherit HAVMAND+"jungle.c";
void setup()
{
set_long("\nIsle of Havmand : Jungle\n\n"
"As the rock closes in on you, it is really starting to get hot and "
"humid down here. Your ears are filled with the sounds of dripping "
"water, and small gnats swarm in the air as you move. Quite a bit "
"of the dripping water seems to find its way to the ground via your neck. "
"Despite the warm air it's unpleasantly cold and clammy. "
"The moss underfoot forms large soft cushiony hummocks that squelch "
"unpleasantly when you move. "
"\n\n");
add_item("moss","It's thicker , green and most definately wetter "
"than you've seen before, it also forms unpleasantly suggestive "
"shapes on the ground, like buried skulls and torsos "
"\n");
add_sound("water","Drip ..... drip ..... drip ..... Squelch.. "
"(you moved) "
"\n");
add_feel("moss","Yetch, it's like grabbing a handfull of water !\n");
add_item("gnats","Almost too small to see, they certainly swallow easilly, "
"you spit, it doesn't help much.\n");
add_taste(({"gnat","gnats"}),"Gritty, definately gritty, otherwise "
"tasteless.\n");
}
void init()
{
add_exit("west",HAVMAND+"j37.c","path");
add_exit("southeast",HAVMAND+"j35.c","path");
::init();
}