#include "path.h"
inherit HAVMAND+"jungle.c";
void setup()
{
set_long("\nIsle of Havmand : Jungle\n\n"
"You are on a downward spiralling path which gets steeper the "
"further down you go. The trees have almost disappeared and have been "
"replaced by rock. Now that you look round, you realise you are "
"walking between two huge rock faces with moss and lichen growing over "
"them. It is certainly very humid down here. "
"\n\n");
add_item(({"rock","rocks","rock face","rock faces"}),
"Two huge rock faces tower over you on either side of the path. They are "
"covered with lichen and moss. "
"\n");
add_item("lichen","Scaly, frondlike plants growing on the rock face. "
"\n");
add_item("moss","Soft green moss is growing on the rock face. "
"\n");
}
void init()
{
add_exit("northwest",HAVMAND+"j36.c","path");
add_exit("southwest",HAVMAND+"j34.c","path");
::init();
}