#include "path.h"
inherit HAVMAND+"jungle.c";
void setup()
{
set_long("\nIsle of Havmand : Jungle\n\n"
"There is a small spring here. Water bubbles up from the ground, trickles "
"along the track, and then disappears underground again. Tall tree ferns "
"grow all around it, really thriving in the moist conditions. "
"\n\n");
add_item( ({"spring","water"}),"This is a small freshwater spring. "
"After coming up from the ground, the water runs along the ground before "
"disappearing once more, "
"\n");
add_item( ({"ferns","tree ferns","fern"}),"As tall as a tall man, these "
"ferns have large bright green fronds branching out from brown trunks. "
"\n");
add_sound( ({"bubbles","water","trickles"}),"The water gurgles and chuckles "
"its way out of the ground, along the path, and gurgles its way back "
"into the ground. "
"\n");
}
void init()
{
add_exit("north",HAVMAND+"j31.c","path");
add_exit("southeast",HAVMAND+"j33.c","path");
::init();
}