#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "As you travel further down this path it gets a little steeper and " "damper underfoot. There are still plenty of trees all around you, " "and there are some interesting-looking toadstools growing against the base " "of some of them here. The sound of falling water is getting louder. " "\n\n"); add_item("toadstools","Dark brown and lethal looking toadstools are growing " "round the base of some of the trees. They seem to like the damp " "conditions here. " "\n"); add_sound("water","It sounds like there must be a waterfall somewhere " "nearby. " "\n"); } void init() { add_exit("northeast",HAVMAND+"j30.c","path"); add_exit("south",HAVMAND+"j32.c","path"); ::init(); }