#include "path.h"
inherit HAVMAND+"jungle.c";
void setup()
{
set_long("\nIsle of Havmand : Jungle\n\n"
"As you travel further down this path it gets a little steeper and "
"damper underfoot. There are still plenty of trees all around you, "
"and there are some interesting-looking toadstools growing against the base "
"of some of them here. The sound of falling water is getting louder. "
"\n\n");
add_item("toadstools","Dark brown and lethal looking toadstools are growing "
"round the base of some of the trees. They seem to like the damp "
"conditions here. "
"\n");
add_sound("water","It sounds like there must be a waterfall somewhere "
"nearby. "
"\n");
}
void init()
{
add_exit("northeast",HAVMAND+"j30.c","path");
add_exit("south",HAVMAND+"j32.c","path");
::init();
}