#include "path.h"
inherit HAVMAND+"jungle.c";
void setup()
{
set_long("\nIsle of Havmand : Jungle\n\n"
"You are climbing an upward spiralling track through the jungle, although "
"it doesn't seem to be very steep at this point. There are plenty of "
"trees here, and you keep hearing rustling noises in the leaf-litter. "
"\n\n");
add_sound("rustling","You really, really hope its the sounds of birds"
"you can hear scrummaging through the leaves. "
"\n");
add_item("leaf-litter","Piles of fallen leaves make excellent homes for "
"various bugs and crawly things. "
"\n");
}
void init()
{
add_exit("east",HAVMAND+"j27.c","path");
add_exit("southwest",HAVMAND+"j25.c","path");
::init();
}