#include "path.h"
inherit HAVMAND+"jungle.c";
void setup()
{
set_long("\nIsle of Havmand : Jungle\n\n"
"The trees stand closely together, there trunks almost touching. Apart from the "
"path north and south, there is no way you could ever cut your way out of "
"here. High above you is a nest of some sort, and you can hear "
"rustling noises all around, but even when you climb onto a fallen "
"branch you still can't see anything significant. "
"\n\n");
add_item("nest","This is a nest of some sort of bird. It is made from lose "
"twigs and bits of moss. It is high enough to discourage any predators. "
"\n");
add_item("branch","This is a branch that has fallen from one of the "
"trees at some time. It has partially rotted away, but if you are "
"careful, you can climb onto it without hurting yourself."
"\n");
}
void init()
{
add_exit("south",HAVMAND+"j16.c","path");
add_exit("northwest",HAVMAND+"j24.c","path");
::init();
}