#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "This is just the beginning of the trees and they look sort of friendly " "in an odd sort of way. At least they aren't threatening. To the west is " "a dirt track and to the east there is a rope-bridge. Will you be brave " "enough to cross it? " "\n\n"); add_item( ({"bridge","rope-bridge"}),"The bridge is made from vines " "cut from the jungle, and looks very unsteady. It crosses a deep crevase " "which is too wide to jump over and is the only way to get to the other " "side. " "\n"); add_item("crevase","The crevase is very wide and deep. In fact you can't " "see the bottom of it no matter how hard you look. It is too wide to jump " "over and you definately don't want to fall in to a certain death. " "\n"); } void init() { add_exit("west",HAVMAND+"t05.c","path"); add_exit("east",HAVMAND+"j10.c","path"); add_exit("north",HAVMAND+"j07.c","path"); add_exit("south",HAVMAND+"j11.c","path"); ::init(); }