#include "path.h"
inherit HAVMAND+"beach.c";
void setup()
{
set_light(LIGHT);
set_long("\nIsle of Havmand : Beach\n\n"
" Shells are spread out on most of this part of the beach and you "
"can't avoid standing on them, making loud, scrunching noises as you "
"move. They are particularly thick nearer to the trees lining the beach, "
"which seems a little odd as it is quite a way above the high-water "
"line. "
"\n\n");
add_item("shells","Shells of all sizes, colors and shapes, broken as well "
"as whole. They seem to have been deliberately put here as an early "
"warning device by someone. \n");
add_item(({"tree","trees"}),"The trees of the nearby jungle are very tall "
"and grow closely together. There is the beginning af a trail through them "
"here. \n");
}
void init()
{
add_exit("north",HAVMAND+"b03.c","path");
add_exit("south",HAVMAND+"b05.c","path");
add_exit("west",HAVMAND+"p05.c","path");
::init();
}