#include "path.h"
inherit "/obj/monster";
void setup()
{
set_name("pirate");
set_short("Pirate");
set_gender(2);
set_level(12+random(4));
set_random_stats(12,4);
set_long("A scruffy and somewhat depressed looking pirate, she still looks "
"pretty mean. She has an interesting scar running down her left cheek from "
"just below the eye to the side of her mouth. She sneers at you. "
"\n");
set_al(300);
load_chat(20, ({
1,":growls",
1,"'You don't know a way off this scummy little island, do you ?",
1,"'Have you got anything to drink ?",
1,"'Damn that storm that marooned us here."
})
);
load_a_chat(100, ({
1,"'I've fought better fish than you.",
1,"Pirate sneers.",
1,"'I'll boil your bones to make soup little island scum !",
1,"Pirate spits on you."
}));
new("/baseobs/armours/leather")->move(this_object());
new(OBJ+"boots")->move(this_object());
new("/baseobs/weapons/short_sword")->move(this_object());
new(OBJ+"baccy.c")->move(this_object());
adjust_money(2+random(2),"gold");
this_object()->init_equip();
}