#include "path.h"
inherit "/obj/monster";
void setup()
{
set_name("pirate");
set_short("Pirate");
set_gender(1);
set_level(8+random(4));
set_random_stats(8,4);
set_long("A scruffy and somewhat depressed looking pirate, he still looks "
"pretty mean. He has some interesting looking scars on his face. "
"He sneers at you. "
"\n");
set_al(250);
load_chat(20, ({
1,":growls",
1,"'You don't know a way off this scummy little island, do you ?",
1,"'Have you got anything to drink ?",
1,"'Where's the captain when you need her ?"
})
);
load_a_chat(300, ({
1,"'I've fought better fish than you.",
1,"Pirate sneers.",
1,"'I've seen jellyfish wield weapons better than you.",
1,"Pirate spits on you."
}));
new("/baseobs/armours/leather")->move(this_object());
new(OBJ+"boots")->move(this_object());
new("/baseobs/weapons/dagger")->move(this_object());
adjust_money(5+random(5),"silver");
init_equip();
}