#include "path.h"
inherit "/std/room.c";
void setup()
{
add_property("no_undead",1);
set_light(LIGHT);
set_short("Island of Maroek: Halfling Square");
set_long("Island of Maroek: Halfling Square\n"
"This square is the center of the meager halfling town on this island. Although "
"this entire area is within a giant tree, there is still enough dirt on the ground "
"and light in the sky to make it seem like the whole place is outdoors. "
"\n\n");
add_clone(CHAR+"pippin.c",1);
add_exit("south",ROOMS+"guild.c","door");
add_exit("north",ROOMS+"half4.c","path");
add_exit("east",ROOMS+"road.c","path");
}