inherit "/std/room.c"; #include "path.h" void setup() { set_short("cave"); set_long("\nInside the Cave of Gloom.\n\n" "The interior of the cave is wonderously large. It is filled with stalactites "+ "and stalagmites covered in phosphorescent moss. Water slowly drips down from "+ " the stalactites slowly forming the stalagmites over the centuries. Behind you, "+ "you can see more broken gossamer. To the north, you can see an opening in the "+ "cave with absolutely no webs around it. To the west are more webs. There is an opening to the east.\n\n"); set_light(100); add_item("web","The webs on the wall to the west are filled with what looks like "+ "the remains of both animals and halflings.\n"); add_item("gossamer","This is a spider web that has been broken by movement of "+ "other halflings who have come here before you.\n"); add_item("stalactite","Stalactites hang from the ceiling like thousands of large uvula.\n"); add_item("stalagmite","Stalagmites rise from the ground like thousands of jagged teeth.\n"); add_item("wall","The walls are made of a dark basalt.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "all over the stalagtites and stalagmites providing enough light to see.\n"); add_taste("water","the water tastes full of sediment, but it is refreshing.\n"); add_feel("gossamer","The gossamer sticks to you. With some difficulty, you get it off your hand.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_feel("moss","Try as you might, the moss is too slick to grab.\n"); add_exit("east",CAVES+"cave3.c","path"); add_exit("north",CAVES+"cave4.c","path"); add_exit("south",CAVES+"cave1.c","path"); add_clone(CHAR+"baby_spider.c",3); }