//by Joram
#include "path.h"
inherit "/std/room";
void setup()
{
set_short("%^GREEN%^Jungle %^CYAN%^Town%^RESET%^ - %^BOLD%^WHITE%^Smithy%^RESET%^");
set_long("This is the storeroom of the town's smithy. There "
"are weapons and armours lining every wall.\n\n");
add_item("wall", "Actually you can't see the walls, there are equip everywhere.\n");
add_exit("out", TOWN+"t3", "out");
set_light(60);
}