//Ljen -97
#include "path.h"
inherit "std/pub";
#include "pub.h"
void setup()
{
set_short("Jungle Town Tavern");
set_light(80);
set_long("This is the tavern of the small town."
" It is a small and quiet place, doesn't seem like"
" there are too many visitors. There is a small fireplace"
" in the corner, giving some light. The barkeep is a small"
" man, with a long white beard, and a tired smile on his face.\n");
add_item("bar","A long wooden bar running the entire length of the"
" north wall. It doesn't seem like it has been cleaned for"
" the last year or so.\n");
add_item(({"table","tables"}),"A group of small dusty tables sits in"
" the corner. They appear to be made from wood, and you"
" wonder where the chairs are (or even if there were any).\n");
add_item(({"bottle","bottles"}),"Several bottles made from different"
" colored glass, they are so dusty it is difficult"
" to see what is in them.\n");
add_item("shelf","A long wooden shelf hanging from the wall.\n");
add_exit("east",TOWN+"d2.c","path");
add_menu_item("Orange Juice", ALCOHOL, 30, 15, 15, 15,
"carefully sip the juice", "slowly drinks a glass of juice");
add_menu_item("Fried Banana", FOOD, 100, 100, 100, 0,
"eat a generous portion of fried banana",
"eats a generous portion of fried banana");
add_menu_item("Tea", SOFTDRINK, 5, 0, 1, 0,
"drink a cup of tea", "drinks a cup of tea");
add_menu_item("Coffee", SOFTDRINK, 10, 1, 3, 0,
"drink a cup of coffee", "drinks a cup of coffee");
add_menu_alias("orange juice","Orange Juice");
add_menu_alias("juice","Orange Juice");
add_menu_alias("orange","Orange Juice");
add_menu_alias("fried banana","Fried Banana");
add_menu_alias("banana","Fried Banana");
add_menu_alias("Banana","Fried Banana");
add_menu_alias("tea","Tea");
add_menu_alias("coffee","Coffee");
}