//Ljen nov -96
// This one by Joram for FR on 23 - 09 - '96
#include "path.h"
inherit "/std/shop";
void setup() {
set_short("%^GREEN%^Jungle %^CYAN%^Town%^RESET%^ - %^BOLD%^WHITE%^Smithy%^RESET%^");
set_light(80);
set_long("This is one of the most important shacks in this "
"small little jungle town, indeed it has the equipment "
"needed by the inhabitants of this town, it's warriors and "
"some things to care for the orchard at the northeast. "
"Behind a big counter there is a half elf which is looking "
" at you quite interesting. Behind the counter there is a "
"sign with the list of utilities you can find in here.\n");
add_item("sign","The sign reads:\n"
"Try /list/ to get a list of the items available.\n"
"Try /sell/ to sell an unwanted item.\n"
"Try /browse/ to look at the item before you buy.\n"
"Try /buy/ to buy the item.\n\n");
add_item("counter","This seems to be made with the wood of the tree's trunk "
"itself. It goes from the east wall to the west one and it "
"has an opening at the east side where you can access to a smaller "
"room and the counter itself.\n");
add_clone(NPC+"sfaern.c",1);
add_exit("out", TOWN+"b4.c", "door");
set_store_room(TOWN+"storeroom.c");
set_item_table(TOWN+"SHOP_TABLE");
}
/*
void init() {
::init();
add_action("do_check", "buy");
add_action("do_check", "sell");
}
do_check(string str)
{
if(!present("sfaern"))
{
notify_fail("Sorry, the shopkeeper is not present to help you.\n");
return 0;
}
return(1);
}
*/