//Ljen nov -96
inherit"/std/room";
#include "path.h"
void init()
{
::init();
add_action("do_crawl", "crawl");
}
void setup()
{
set_light(60);
set_short("Drow tunnel");
set_long("This looks like the entrance to a small tunnel, the"
" air is hard to breathe in, warm and moist."
" It is dark in here, hard to see where to go, but"
" you can feel the presence of something evil in here.."
" The air, the athmosphere in here sends shivers down"
" your spine. You can barely see the exit back to"
" safety in the town, but if you want to risk your life"
" you can follow a small path leading further into this"
" darkand spooky tunnel. You can see something small"
" on the wall above your head, hard to make out what it is though.\n");
add_exit("east", DROWS+"b2.c", "path");
add_item("wall", "As you examine the wall closer, you can see a small"
" hole in the wall. Perhaps you could squeeze out there?\n");
add_feel("athmosphere", "Something evil is in here, you are sure about it!\n");
add_smell("air", "It smells dark, moist, and there is also one other scent,"
" you are not sure, but if you didn't know better, it could be drow.. \n");
add_item("hole", "A small dark hole, with a tiny bit of light in the"
" end. Perhaps this will take you out? If you just could crawl into it.. \n");
}
void do_crawl(string str)
{
if(str !="hole")
{
notify_fail("You want to crawl where?\n");
return 0;
}
if(str =="hole")
{
write("\nYou wiggle and suddenly you manage to squeeze your"
" body through that small hole."
" When you look around you see that you are back"
" in the orchard.\n\n");
this_player()->move(TOWN+"d1.c");
this_player()->look_me();
return 1;
}
}