// Modified by Ljen, okt -96 /* A temple for raising.. * Needs money to work... * Inherits /std/raiseroom.c that uses the bank-handler to handle accounts. * Baldrick. */ inherit "/std/raiseroom"; #include "path.h"; object helper; void setup() { set_short("Castle Of The Green Sun - Raiseroom"); set_long("This room acts as the chamber of the castle's cleric and as " "the raiseroom for those who have died recently and have not " "enjoyed enough their life in this plane of the existence. T" "he room itself is like a little cathedral: stone arches cros" "s the room from side to side and there is a small altar at th" "e north wall. There are no rooms in here and the bed of the " "cleric is camouflaged in a wardrobe at the west wall.\nThere " "is a sign above the altar where there are two candles lightning " "the whole room.\n"); set_percentage(100); set_light(60); set_save_file(CAST+"collect"); set_helper_name("zemnen"); add_sign("A small sign reads: \"raise playername\" to return them, or yourself from the dead.\n"); add_item("altar","This is an old wooden altar.\n\n"); add_item(({"arch","arches"}), "The typicall structure made in the " "truly cathedrals to support the heavy walls" "\n"); add_item("candle","These are candles that light up the room.\n"); add_exit("east", CAST+"e1.c", "door"); } void reset() { if (!helper) { helper = clone_object("/baseobs/monsters/healer.c"); helper->set_name("zemnen"); helper->set_short("Zemnen, Cleric of the White Order"); helper->set_long("Zemnen is a half elf cleric of the firsts ages, he came here, " "when Etriel left the Realms to retire. He's knowledge is great " "and usually gives advices about future. People of the whole " "keep come here looking for advice.\n"); helper->move(this_object()); } /* void reset */ ::reset(); } void dest_me() { if (helper) helper->dest_me(); ::dest_me(); } /* void dest me */