// Modified by Ljen, okt -96
/* A temple for raising..
* Needs money to work...
* Inherits /std/raiseroom.c that uses the bank-handler to handle accounts.
* Baldrick.
*/
inherit "/std/raiseroom";
#include "path.h";
object helper;
void setup()
{
set_short("Castle Of The Green Sun - Raiseroom");
set_long("This room acts as the chamber of the castle's cleric and as "
"the raiseroom for those who have died recently and have not "
"enjoyed enough their life in this plane of the existence. T"
"he room itself is like a little cathedral: stone arches cros"
"s the room from side to side and there is a small altar at th"
"e north wall. There are no rooms in here and the bed of the "
"cleric is camouflaged in a wardrobe at the west wall.\nThere "
"is a sign above the altar where there are two candles lightning "
"the whole room.\n");
set_percentage(100);
set_light(60);
set_save_file(CAST+"collect");
set_helper_name("zemnen");
add_sign("A small sign reads: \"raise playername\" to return them, or yourself from the dead.\n");
add_item("altar","This is an old wooden altar.\n\n");
add_item(({"arch","arches"}), "The typicall structure made in the "
"truly cathedrals to support the heavy walls"
"\n");
add_item("candle","These are candles that light up the room.\n");
add_exit("east", CAST+"e1.c", "door");
}
void reset()
{
if (!helper)
{
helper = clone_object("/baseobs/monsters/healer.c");
helper->set_name("zemnen");
helper->set_short("Zemnen, Cleric of the White Order");
helper->set_long("Zemnen is a half elf cleric of the firsts ages, he came here, "
"when Etriel left the Realms to retire. He's knowledge is great "
"and usually gives advices about future. People of the whole "
"keep come here looking for advice.\n");
helper->move(this_object());
} /* void reset */
::reset();
}
void dest_me()
{
if (helper)
helper->dest_me();
::dest_me();
} /* void dest me */