inherit "/std/guildroom"; #include "path.h" void setup() { set_short("%^RED%^The Fighter's Complex: Training Arena%^RESET%^"); set_long("%^RED%^The Fighter's Complex: Training Arena%^RESET%^\n\n" " This is the great training arena of the Daggerford " "ability to crush and mangle. To the north, you can see a stair" " well, which leads up to more rooms of the guild. To the west " "a large open faced building. There is a large sign attached to" " a post in the middle of the ground. Maybe you'd like to get " "some more information on this guild about how to join it.\n\n"); add_item("guildhall", "The Guildhall of the Fighters is to the south, " "this is where they meet to discuss ideas " "(a noticeably unused building).\n"); add_item("building", "A large open faced building to the north " "where the guild members keep their weapons and armors.\n"); add_sign("A large sign attached to the wall off to the side. " "It has writting scrawled on it in some " "red substance (You're sure its just paint).\n", "\t________________________________________ \n" "\t|\\______________________________________/| \n" "\t|| || \n" "\t|| %^RED%^WELCOME TO THE ARENA%^RESET%^ || \n" "\t|| || \n" "\t|| -- Type 'join' become a member of || \n" "\t|| fighter's guild. || \n" "\t|| -- For more information on the || \n" "\t|| Fighters' Guild type 'info'. || \n" "\t|| -- To advance your levels type || \n" "\t|| 'advance'. || \n" "\t|| -- To see how much it will take || \n" "\t|| out of you to improve yourself || \n" "\t|| type 'cost'. || \n" "\t|| || \n" "\t||______________________________________|| \n" "\t|/______________________________________\\| \n\n"); set_light (100); add_clone(CHAR+"knight.c",2); set_exit_color("blue"); add_exit ("west", DAGG+"drill2", "door"); add_exit("north", ROOM+"stair2.c", "corridor"); modify_exit("south", ({"function", "go_daggfight"})); modify_exit("north", ({"function", "go_daggfight"})); set_guild("warriors/fighter"); } int go_daggfight() { if(this_player()->query_guild_name() != "fighter") { notify_fail("The door refuses to open for you.\n"); return 0; } tell_object(this_player(), "May your sword serve you well.\n"); return 1; }