inherit "/std/guildroom";
#include "path.h"
void setup()
{
set_short("%^RED%^The Fighter's Complex: Training Arena%^RESET%^");
set_long("%^RED%^The Fighter's Complex: Training Arena%^RESET%^\n\n"
" This is the great training arena of the Daggerford "
"ability to crush and mangle. To the north, you can see a stair"
" well, which leads up to more rooms of the guild. To the west "
"a large open faced building. There is a large sign attached to"
" a post in the middle of the ground. Maybe you'd like to get "
"some more information on this guild about how to join it.\n\n");
add_item("guildhall", "The Guildhall of the Fighters is to the south, "
"this is where they meet to discuss ideas "
"(a noticeably unused building).\n");
add_item("building", "A large open faced building to the north "
"where the guild members keep their weapons and armors.\n");
add_sign("A large sign attached to the wall off to the side. "
"It has writting scrawled on it in some "
"red substance (You're sure its just paint).\n",
"\t________________________________________ \n"
"\t|\\______________________________________/| \n"
"\t|| || \n"
"\t|| %^RED%^WELCOME TO THE ARENA%^RESET%^ || \n"
"\t|| || \n"
"\t|| -- Type 'join' become a member of || \n"
"\t|| fighter's guild. || \n"
"\t|| -- For more information on the || \n"
"\t|| Fighters' Guild type 'info'. || \n"
"\t|| -- To advance your levels type || \n"
"\t|| 'advance'. || \n"
"\t|| -- To see how much it will take || \n"
"\t|| out of you to improve yourself || \n"
"\t|| type 'cost'. || \n"
"\t|| || \n"
"\t||______________________________________|| \n"
"\t|/______________________________________\\| \n\n");
set_light (100);
add_clone(CHAR+"knight.c",2);
set_exit_color("blue");
add_exit ("west", DAGG+"drill2", "door");
add_exit("north", ROOM+"stair2.c", "corridor");
modify_exit("south", ({"function", "go_daggfight"}));
modify_exit("north", ({"function", "go_daggfight"}));
set_guild("warriors/fighter");
}
int go_daggfight()
{
if(this_player()->query_guild_name() != "fighter")
{
notify_fail("The door refuses to open for you.\n");
return 0;
}
tell_object(this_player(), "May your sword serve you well.\n");
return 1;
}