#include "path.h"
/*inherit "/std/outside"; */ inherit SWAMPGEN;
#define NUM 2
setup()
{
set_light(60);
set_short("Swamp");
set_long("You are in a swamp. You hear the surf of the Sword Coast to "
"the west, but you can't go there due to extremely wet ground that way. "
"The stench of the swamp is all around you.\n");
add_property("no_undead",1);
add_exit("south", HERE+"sw6", "road");
add_exit("east", HERE+"sw3", "road");
add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground "
"everywhere you look. The stench is almost unbearable.\n");
add_item("ground", "The ground is wet and treacherous.\n");
add_clone(NPCS+"toad.c",1);
add_clone(NPCS+"snake.c",2);
set_zone("swamp"); :: setup();
}