#include "path.h"
/*inherit "/std/outside"; */ inherit SWAMPGEN;
#define NUM 2
setup()
{
set_light(60);
set_short("Swamp");
set_long("You stand in a swamp, before you stands a ruin of a tower "
"from here it seems depressed. Thats probably due to the fact that the "
"upper levels have been knocked askew at sometime in the past. "
"However it does seem more habitable than the rest of this soggy hell. "
"\n");
add_property("no_undead",1);
add_exit("south", HERE+"sw5", "road");
add_exit("west", HERE+"sw4", "road");
add_exit("east", HERE+"sw2", "road");
add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground "
"everywhere you look. The stench is almost unbearable.\n");
add_item("ground", "The ground is wet and treacherous.\n");
add_clone(NPCS+"alligator.c",1);
set_zone("swamp"); :: setup();
}