#include "path.h"
inherit SWAMPGEN;
#define NUM 2
setup()
{
set_light(60);
set_short("Swamp");
set_long("You are in a swamp. There is an exit from the swamp to "
"the east. The stench of the swamp is all around you.\n");
add_property("no_undead",1);
add_exit("north", HERE+"sw2", "road");
add_exit("west", HERE+"sw5", "road");
add_exit("east",HERE+"con02.c","path");
add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground "
"everywhere you look. The stench is almost unbearable.\n");
add_item("ground", "The ground is wet and treacherous.\n");
add_clone(NPCS+"toad.c",2);
set_zone("swamp"); :: setup();
:: setup();
}