#include "path.h" inherit SWAMPGEN; #define NUM 2 setup() { set_light(60); set_short("Swamp"); set_long("You are in a swamp. There is an exit from the swamp to " "the east. The stench of the swamp is all around you.\n"); add_property("no_undead",1); add_exit("north", HERE+"sw2", "road"); add_exit("west", HERE+"sw5", "road"); add_exit("east",HERE+"con02.c","path"); add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground " "everywhere you look. The stench is almost unbearable.\n"); add_item("ground", "The ground is wet and treacherous.\n"); add_clone(NPCS+"toad.c",2); set_zone("swamp"); :: setup(); :: setup(); }