inherit "std/room";
#include "path.h"
void setup()
{
//ef9.c
set_light(70);
set_short("Gnarlwood Forest");
set_long("Gnarlwood Forest\n"
"The ground dissolves into a fine powder with "
"each step you take through this forsaken forest "
"until it disappears altogether, and you are on the "
"edge of a crevice filled only with darkness. Although "
"tangled roots twist out of the crevice side, they "
"are too weak and dry to support your weight. You wonder "
"if the forest continues, or if this is where the land was "
"torn from the surface. For now, however, you cannot investigate "
"it further; you may only return to the "
"living yet lifeless forest behind you to the northeast.\n");
add_item(({"ground","dirt"}),
"The dirt has seen no rain or snow since its captivity, and now "
"is barely more than fine brown dust.\n");
add_item(({"forest","land"}),
"This midnight forest ends here at the outline of the crevice, "
"and the trees are sparcer than in the heart of "
"the forest to the northeast.\n");
add_item(({"tree","trees"}),
"Colorless bark coats the trees as "
"the roots try in vain to nourish the leaves in this cursed woods.\n");
add_item(({"crevice"}),
"You peer over the edge, hoping to find some clues as to the "
"origins of this forest here. The only thing you see is dark "
"space, however, and the deep fear that overcomes you as "
"you kneel over this chasm to nowhere convinces you to avert "
"your glance and look elsewhere.\n");
add_item(({"roots","root"}),
"Emaciated roots dangle like thin vines through the "
"side of the cliff as they continue their search for "
"water and life.\n");
add_property("no_undead",1);
add_exit("northeast", HERE+"ef4", "path");
//add-on
}