inherit "std/room";
#include "path.h"
void setup()
{
//ef4.c
set_light(70);
set_short("Gnarlwood Forest");
set_long("Gnarlwood Forest\n"
"You can almost feel the dark magic that surrounds you "
"in the very air that you are breathing; with each breath, "
"you feel a change in the very essence of your blood. Bushes "
"that only retain a pale yellow hue of their once vivid green "
"spiral upwards, like an eerie version of a child's lollipop, "
"as the plants circle around themselves as they search for "
"sunlight and fresh air to revive them. "
"You realize with a chill that this forest - the trees, the plants, "
"the animals - waits for a return to sunshine, not knowing that "
"the evilness which has grasped them has altered their very structure "
"forever.\n");
add_item(({"plant","bushes","bush","plants"}),
"The underbrush continues to grow, unaware of the change in their physical "
"appearance. Berry bushes without a shimmer of color or "
"brightness produce pale fruit that smells foul and rotting. "
"This forest feeds now not on sunlight, but on pure evil.\n");
add_item(({"forest"}),
"The ghastly woods deepens to your south, but you are unable "
"to hike through the trees and underbrush. A small trail leads "
"to your southwest and southeast.\n");
set_zone("e_forest");
add_property("no_undead",1);
add_exit("west", HERE+"ef21", "path");
add_exit("north",HERE+"ef10","path");
add_exit("southwest", HERE+"ef9", "path");
add_clone(NPCS+"werewolf",1);
}