inherit "std/room"; #include "path.h" void setup() { //ef10.c set_light(70); set_short("Gnarlwood Forest Rose Bush Thicket"); set_long("Gnarlwood Forest Rose Bush Thicket\n" "Once beautiful wild roses flourished here, as " "attested by the few mildewed petals that still " "litter the floor. Instead, now, each bud bears " "nothing but thorns, and the wiry branches seem to " "wrap around you and entrap you. Every move you make " "ensnarls you even more, and though you see pathways out " "to your northwest and northeast a short distance away, " "the thorns refuse to let you walk towards them. Never " "did you think that a rose bush - a symbol of beauty and " "love -- could be turned into a snare of entrapment.\n"); add_item(({"rose","roses","bud","buds","bush","bushes","snare"}), "These bushes and their aborted flowers reak of mildew, of " "death, and of evil.\n"); add_item(({"thorn","thorns","branch","branches"}), "Branches and thorns intertwine amongst themselves like " "barbed wire, protecting the plants not from hungry animals " "or amorous travellers, but from anything good and just.\n"); add_item(({"petal","petals"}), "Green mottled specks hide the fragile shades of pink and " "red that once colored these petals.\n"); add_property("no_undead",1); add_exit("north", HERE+"ef13", "path"); add_exit("south", HERE+"ef4", "path"); }