inherit "std/room";
#include "path.h"
void setup()
{
//ef10.c
set_light(70);
set_short("Gnarlwood Forest Rose Bush Thicket");
set_long("Gnarlwood Forest Rose Bush Thicket\n"
"Once beautiful wild roses flourished here, as "
"attested by the few mildewed petals that still "
"litter the floor. Instead, now, each bud bears "
"nothing but thorns, and the wiry branches seem to "
"wrap around you and entrap you. Every move you make "
"ensnarls you even more, and though you see pathways out "
"to your northwest and northeast a short distance away, "
"the thorns refuse to let you walk towards them. Never "
"did you think that a rose bush - a symbol of beauty and "
"love -- could be turned into a snare of entrapment.\n");
add_item(({"rose","roses","bud","buds","bush","bushes","snare"}),
"These bushes and their aborted flowers reak of mildew, of "
"death, and of evil.\n");
add_item(({"thorn","thorns","branch","branches"}),
"Branches and thorns intertwine amongst themselves like "
"barbed wire, protecting the plants not from hungry animals "
"or amorous travellers, but from anything good and just.\n");
add_item(({"petal","petals"}),
"Green mottled specks hide the fragile shades of pink and "
"red that once colored these petals.\n");
add_property("no_undead",1);
add_exit("north", HERE+"ef13", "path");
add_exit("south", HERE+"ef4", "path");
}