#include "path.h"
inherit "/std/room";
#define LIMIT 2
int foo = 0;
void reset() { foo = 0; }
void setup() {
set_light(50);
add_property("no_undead",1);
set_short("City of Dendall: Farm");
set_long("\nCity of Dendall: Farm\n\n"
" The back section of the farm is cloaked in dark, writhing "
"shadows. An eerie luminescence animates the strange crops grown "
"by the Duergar farmers of this region. Looking through the darkness, "
"you note that the main crop of this farm is mushrooms. It is from "
"this fungi that what little light there is here emanates. Rumor has "
"it that some of these mushrooms have healing properties, but that "
"others can kill you.\n\n");
add_item("shadow", "Dark shadows dance across the crops growing on this "
"small section of the farm.\n");
add_item(({"light", "luminescence"}), "The fungi growing all around you "
"emit a pale, green light which casts strange shadows across "
"the farm.\n");
add_item("crop", "The only crop you recoginize is the mushrooms. The "
"rest are strange exotic plants that only a Duergar grandmother "
"would know.\n");
add_item("darkness", "The darkness that hovers, embracing all of the "
"underdark covers this area like a shroud.\n");
add_item(({"mushroom", "fungi"}), "As you study the strangely glowing "
"mushrooms, you try to figure out which are poisonous. Perhaps "
"it would help to pick a few for closer examination.\n");
add_item("farm", "Duergar farmers are a rare breed, most prefering "
"to devote their lives to mining in the deep forges or in "
"service to Grimbrand. This particular farm is a study in "
"the meticulous orderliness of the Duergar. Neat rows of "
"crops grow in abundance, awaiting harvest.\n");
add_exit("south",HERE+"den07","road");
add_exit("east",HERE+"gate","path");
set_zone("farm");
}