#include "path.h"
inherit "/std/room";
void setup() {
set_light(50);
set_short("City of Dendall: Cavern");
add_property("no_undead",1);
set_long("\nCity of Dendall: Cavern\n\n"
" You are in the back alley of Grock's weapons shop. Garbage is "
"strewn every where you look. You even think you see a rat scurry "
"from one pile of trash to the other, then you happen to notice "
"another rat. There are quite a few rats now that you look. To "
"the southeast you believe that you hear the banging of a hammer "
"against an anvil.\n\n");
add_item("garbage","As you look around, you see mounds of garbage "
"along the eastern wall and stacks of boxes on the "
"western one. You guess that the Duergar don't have "
"a very effective waste system.\n");
add_clone(NPCS+"rat.c", 3);
add_exit("west", HERE+"den06", "road");
set_zone("dendall");
}