#include "path.h" inherit "/std/room"; void setup() { set_light(80); add_property("no_undead",1); set_short("Dendall: Forge"); set_long("\n Dendall: Forge.\n\n" " You have set foot in the Dendall Forge. The only " "light in the room radiates from the glow of the cooling " "coals in the fire pit. Off to your left you see the large pit " "with a great bellows erected beside it. You come " "to a stark realization that this forge has been abandoned. " "Tools lay scattered about, and the water barrel has been " "knocked over. Although not in a complete state of disarray, " "does not coincide with the normal habits of the Duergar. " "You begin to feel a creeping sense of dread as you realize " "the implications of an abandoned Duergar forge. Perhaps the " "previous Forge Master was not pious enough to please Grimbrand.\n" "\n"); add_item("bellows", "These great bellows look as if it would take at least five " "Duergar to operate them. You can imagine what kind of heat " "the fire pit puts out when they are in operation.\n" "\n"); add_item("pit", "The fire pit is a huge sunken area in the floor with two bellows " "leading to it in order to fan the coals. The " "temperature must become unbearable in here when it is lit.\n" "\n"); add_item("coals", "The coals are cold now, due to the lack of a smithy.\n" "\n"); add_item("tools", "There are many smithy tools laying about in disrepair. " "None of them look like they would hold up to much work anymore.\n" "\n"); add_item("barrel", "This barrel probably held the water with which the smithy cooled " "the weapons and armour he created.\n" "\n"); add_exit("west", HERE+"den01", "road"); set_zone("dendall"); }