inherit "/std/room";
#include "path.h"
void setup() {
set_short("Dendall: Masoleum");
set_light(70);
add_property("no_undead",1);
set_long("\n Dendall: Masoleum.\n\n"
" As you step into this building, you feel yourself break into "
"a cold sweat, while all the hairs on the back of your neck stand "
"straight out. Row "
"upon row of tombs and crypts. Although there is no smell of "
"rot or decay, the smell of death itself hangs heavy in the air. "
"The crypts are very well tended, and the area is close to "
"immaculate. You wonder who would take such a job, when "
"you notice a shadow flicker to your side...it appears that "
"shadow servants do the upkeep around here. It makes sense "
"because no living being could stand something like this for "
"long. Looking more closely about the room, you now notice "
"the runes of warding and sealing used on the tombs, as well "
"as the carvings and friezes here. Maybe it's the atmosphere, "
"but the carvings and glyphs seem infinitely more sinister "
"in this place. Finally, far to the back of the room, you notice "
"one tomb that seems more ornate and well-crafted than the "
"others. Perhaps a former thane or important official now "
"resides there.\n\n");
add_item(({"tomb","tombs","crypt","crypts","row","rows"}),
"This is where those who could not affoard a resurrection "
"ended up. Sealed, like canned worms for eternity.\n");
add_item("servants","These shadow servants keep this Masoleum in "
"proper Grimbrand fashion, Dark and Dreary, and very clean.\n");
add_item(({"runes","glyphs","carvings"}), "The writings, symbols, "
"and carvings around each tomb and crypt are there to "
"seal them shut so that nothing can enter, or exit...\n");
add_item("friezes","These are much like the other carvings, but "
"bear no magical properties. They are mainly decoration, "
"placed here to please Grimbrand and those who follow him.\n");
add_exit("north", HERE+"den01", "door");
}