#include "path.h"
inherit "/std/room";
void setup() {
set_light(50);
set_short("City of Dendall: Cemetary");
set_long("\nCity of Dendall: Cemetary\n\n"
" Dominating this small cemetary is a large statue of "
"Grimbrand, God of Death. Placed atop a black onyx pedestal, "
"the statue is of a standing figure with a large tiger wrapped "
"around his legs. Spiraling out from the statue are a dozen "
"sarcophagi. To the south is an entrance to a large "
"mausoleum.\n\n");
add_item("spire", "Rounded spires ending in sharp points reach "
"up into the darkness of the highest reaches of this "
"cavern. The massive stone buildings that support these "
"spires wield them as a seasoned warrior wields his sword.\n");
// I am aware this sounds DUMB
add_item(({"structure", "building", "mausolem"}),
"Huge buildings of dark grey stone stand to the south "
"and west of you. Gargoyles stare down at you from them, "
"grimacing in disgust at your presence.\n");
add_item("gargoyle", "Large, carved, guardian beasts, the gargoyles "
"watch over the area, protecting it from tainted, impure "
"visitors. Grotesque features send chills down your spine "
"as you continue to stare at them.\n");
add_item(({"window", "door"}), "Large iron doors add to the fortress "
"like aspect of the buildings, while the windows are placed "
"high and are little more than tiny slivers in the faces of "
"the buildings.\n");
add_item(({"statue", "pedestal", "tiger", "figure"}),
"A large statue done in the purest of electrum, this "
"representation of Grimbrand is obviously meant to watch "
"over those buried here. A large tiger wraps around "
"Grimbrand's legs, seemingly ready to unleash its "
"magnificent power at any second. The pedestal of deep, "
"rich black onyx counts down three steps before reaching "
"the ground.\n");
add_item(({"sarcophagus", "sarcophagi"}), "These above ground burial "
"places spiral out from the statue of Grimbrand. All are in "
"shades of black, though none come close to the darkness "
"seen in the statue, itself.\n");
add_property("no_undead",1);
add_exit("east", HERE+"den03", "road");
add_exit("west",HERE+"con03","path");
add_exit("north",HERE+"den06","path");
add_exit("south", HERE+"den02", "door");
set_zone("dendall");
}