// The goblin Newbie Area
// Made by Tek and Allonon May 1995
#include "path.h";
inherit "/std/room";
void setup() {
// Descriptions...
set_short("Realm of the Goblin: Edge of Lake");
set_light(20);
set_zone("newbie_tunnels");
set_long("\nRealm of the Goblin: Edge of Lake\n\n"
" You have come to the edge of a large underground lake "
"There are many goblin footprints near the shore. "
" You should be able to wade into the lake to the west it does not look very "
"deep.\n\n");
add_property("no_undead",1);
add_item(({"feet"}),
"They appear to be pretty fresh you could probly cook and eat them.\n");
add_item(({"footprints"}),
"Uh Oh looks like you were mistaken not only are they goblin"
" footprints, they seem to still have the goblin feet in them. "
"It appears that they were bitten off just above the ankles.\n");
add_item(({"wall", "rock"}),
"The walls here are dark and damp. They are covered "
"with moss and fungus. Some places there are "
"bodily wastes smeared up on the walls. The "
"sight of it is disgusting.\n");
add_item(({"moss", "fungus"}),
"The moss and fungus probably grow here "
"because the walls are so damp and wet.\n");
add_item(({"ground","floor"}),"The ground is covered in dust, with "
"some foot prints occasionally being seen.\n");
add_item("dust","This dust has been here awhile.\n");
add_item(({"foot prints","prints"}),"You see some foot prints but "
"they have been smeared in too much to tell where they go.\n");
// Items....
add_exit("east",ROOM+"ngob35.c","path");
// Exits....
add_clone(CHAR+"drole.c",1);
} /*setup() */
void init() {
add_action("wade_lake","wade");
::init();
}
int wade_lake(string str) {
if(str == "northwest" || str =="nw" || "lake")
{
write("You wade into the lake.\n");
say(this_player()->query_cap_name()+" wades northwest into the lake.\n");
this_player()->move(ROOM+"ngob30.c");
say(this_player()->query_cap_name()+" wades into the lake from the southeast.\n");
this_player()->look_me();
return 1;
}
}