// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h" inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: Gloomy Tunnels"); set_light(20); set_zone("newbie_tunnel"); set_long("\nRealm of the Goblin: Gloomy Tunnels\n\n" " You have come to an intersection in the tunnel you hear" " water lapping to the west, to the north you can just make out some ruins of some kind." " You are quite tired from all your traveling the ruins look like" " a good place to get some rest.\n\n"); add_property("no_undead",1); add_item(({"roof"}), "There is water dripping fom the stone above your head as you look up" " some dirty water falls into your eyes blinding you for a moment.\n"); add_item(({"floor"}), "The floor is compleatly smooth stone except for the occasional" " pile of goblin excrement.\n"); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); // Items... add_exit("west",ROOM+"ngob36.c","path"); add_exit("north",ROOM+"ngob37.c","path"); add_exit("south",ROOM+"ngob34.c","path"); // Exits... add_clone(CHAR+"drole.c",2); } /* setup() */