// The goblin Newbie Area
// Made by Tek and Allonon May 1995
#include "path.h";
inherit "/std/room";
void setup() {
// Descriptions...
set_short("Realm of the Goblin: Gloomy Tunnels");
set_light(20);
set_zone("newbie_tunnels");
set_long("\nRealm of the Goblin: Gloomy Tunnels\n\n"
" You are standing in a cavern that is very humid and misty. "
"The walls are dripping with water and have lots of fungus growing "
"on them. To the south you see a natural stone bridge. "
"there are tunnels leading off to the east and north.\n\n");
add_property("no_undead",1);
add_item(({"wall", "rock"}),
"The walls here are dark and damp. They are covered "
"with moss and fungus. Some places there are "
"bodily wastes smeared up on the walls. The "
"sight of it is disgusting.\n");
add_item(({"moss", "fungus"}),
"The moss and fungus probably grow here "
"because the walls are so damp and wet.\n");
// Items....
add_exit("north", ROOM"ngob26.c","path");
add_exit("south", ROOM "ngob22.c","path");
add_exit("east", ROOM "ngob27.c","path");
// Exits....
} /*setup() */
void init() {
add_action("listen_water","listen");
::init();
}
int listen_water(string str) {
if(str=="water") {
write("You hear the sound of water running, it "
"sounds quite relaxing.\n");
tell_room(ENV(TP),CNAME + " seems to relax listening to the sounds "
"of the water.\n", (TP));
return 1;
}
}