// The goblin Newbie Area
// Made by Tek and Allonon May 1995
#include "path.h";
inherit "/std/room";
void setup() {
// Descriptions...
set_short("Realm of the Goblin: River Bank");
set_light(20);
set_zone("newbie_tunnels");
set_long("\nRealm of the Goblin: River Bank\n\n"
" You are standing on the edge of an underground river. "
"It doesn't seem too have a strong current and you might "
"be able to wade in it. To the south you see a tunnel."
"To north is the river.\n\n");
add_property("no_undead",1);
add_item(({"wall", "rock"}),
"The walls here are dark and damp. They are covered "
"with moss and fungus. Some places there are "
"bodily wastes smeared up on the walls. The "
"sight of it is disgusting.\n");
add_item(({"moss", "fungus"}),
"The moss and fungus probably grow here "
"because the walls are so damp and wet.\n");
add_item(({"ground","floor"}),"The ground is covered in dust, with "
"some foot prints occasionally being seen.\n");
add_item("dust","This dust has been here awhile.\n");
add_item(({"foot prints","prints"}),"You see some foot prints but "
"they have been smeared in too much to tell where they go.\n");
add_item("river","This river doesn't look to deep as far as you "
"can tell, maybe about two feet deep. You see some blind fish swimming "
"in it occassionally. You could probably see more if you waded into the "
"river.\n");
add_item(({"fish","blind fish"}),"These are your ordinary cave fish, "
"they look quite tasty.\n");
// Items....
add_exit("south",ROOM+"ngob14.c","path");
// Exits....
} /*setup() */
void init() {
add_action("listen_water","listen");
add_action("wade_north","wade");
::init();
}
int listen_water(string str) {
write("You hear the sound of water running, it "
"sounds quite relaxing.\n");
tell_room(ENV(TP),CNAME + " seems to relax listening to the sounds "
"of the water.\n", (TP));
return 1;
}
int wade_north(string str) {
if(str == "north" || str =="n" || "river")
{
write("You wade into the river.\n");
say(this_player()->query_cap_name()+" wades north into the river.\n");
this_player()->move(ROOM+"ngob16.c");
say(this_player()->query_cap_name()+" wades into the river from the south.\n");
this_player()->look_me();
return 1;
}
}