// The goblin Newbie Area
// Made by Tek and Allonon May 1995
#include "path.h";
inherit "/std/room";
void setup() {
// Descriptions...
set_short("Realm of the Goblin: Gloomy Tunnels");
set_light(20);
set_zone("newbie_tunnels");
set_long("\nRealm of the Goblin: Gloomy Tunnels\n\n"
" You are in a dark, damp passage. The walls here are covered "
"in moss and fungus. To the north you hear running water,"
"it may be a underground river. This tunnel continues north and south."
"You can tell that these tunnels are not traveled much by all the dust "
"on the ground.\n\n");
add_property("no_undead",1);
add_item(({"wall", "rock"}),
"The walls here are dark and damp. They are covered "
"with moss and fungus. Some places there are "
"bodily wastes smeared up on the walls. The "
"sight of it is disgusting.\n");
add_item(({"moss", "fungus"}),
"The moss and fungus probably grow here "
"because the walls are so damp and wet.\n");
add_item(({"ground","floor"}),"The ground is covered in dust, with "
"some foot prints occasionally being seen.\n");
add_item("dust","This dust has been here awhile.\n");
add_item(({"foot prints","prints"}),"You see some foot prints but "
"they have been smeared in too much to tell where they go.\n");
// Items....
add_exit("north","/d/newbie/goblin/rooms/ngob15.c","path");
add_exit("southeast","/d/newbie/goblin/rooms/ngob10.c","path");
// Exits....
add_clone(CHAR+"drole.c",2);
} /*setup() */
void init() {
add_action("listen_water","listen");
::init();
}
int listen_water(string str) {
if(str=="water") {
write("You hear the sound of water running, it "
"sounds quite relaxing.\n");
tell_room(ENV(TP),CNAME + " seems to relax listening to the sounds "
"of the water.\n", (TP));
return 1;
}
}