// The goblin Newbie Area
// Made by Tek and Allonon May 1995
#include "path.h";
inherit "/std/room";
object *npc;
void setup() {
// Descriptions...
set_short("Realm of the Goblin: Gloomy Tunnels");
set_light(20);
set_zone("newbie_tunnels");
set_long("\nRealm of the Goblin: Gloomy Tunnels\n\n"
" You are in a dark, damp passage. The walls here are covered "
"with moss and fungus. The sharp rocks get larger here, if you fall"
" you could be really hurt. You smell something strange in the air"
" but whatever the smell is it sends a shiver up your spine."
" You hear several voices to the west.\n\n");
add_property("no_undead",1);
add_sound("voices", " You hear several talking about dinner...old meat");
add_smell("air", "You smell death to the west!!!!!!!!!!!!");
add_item(({"rocks"}),
" These chunks of rock have gotten much larger and are very painful to walk on.\n");
add_item(({"floor"}),
" The floor appears to be littered with large sharp stone chunks.\n");
add_item(({"marks"}),
" These tool marks appear as if they have been here for awhile"
". They look like they were made by the picks you saw so many"
" dwarf slaves carring when you were young.\n");
add_item(({"wall"}),
"The walls here are dark and damp. They are covered "
"with moss and fungus. Some places there are "
"bodily wastes smeared up on the walls. The "
"sight of it is disgusting.\n");
add_item(({"moss", "fungus"}),
"The moss and fungus probably grow here "
"because the walls are so damp and wet.\n");
// Items...
add_exit("north",ROOM+"ngob10.c","path");
add_exit("west",ROOM+"ngob12.c","path");
// Exits...
npc= allocate(1);
} /* setup() */
void reset()
{
int i;
for(i = 0; i < sizeof(npc); i++)
{
if(!npc[i])
{
npc[i]=clone_object("/d/newbie/goblin/npcs/kobold2.c");
npc[i]->move(this_object());
}
}
}
void dest_me()
{
int i;
for(i = 0; i < sizeof(npc); i++)
{
if( npc[i] ) npc[i]->dest_me();
}
::dest_me();
}