#include "path.h"
mapping shop_shelves, smithy_shelves;
create() {
shop_shelves = ([
ARMOR+"studded" : ({ 1 , 1 }),
ARMOR+"padded" : ({ 1 , 2 }),
WEAPON+"dagger" : ({ 2 , 2 }),
WEAPON+"morning_star" : ({ 1 , 2 }),
WEAPON+"mace" : ({ 1 , 2 }),
WEAPON+"club" : ({ 2 , 2 }),
WEAPON+"pick" : ({ 1 , 2 }),
WEAPON+"whip" : ({ 2 , 2 }),
WEAPON+"short_sword" : ({ 1 , 2 }),
]);
smithy_shelves = ([
WEAPON+"short_sword" : ({ 2 , 2 }),
WEAPON+"dagger" : ({ 3 , 2 }),
ARMOR+"scalemail" : ({ 1 , 2 }),
ARMOR+"leather" : ({ 2 , 2 }),
ARMOR+"helmet" : ({ 2 , 1 }),
ARMOR+"ringmail" : ({ 1 , 2 }),
ARMOR+"sma_shield" : ({ 2 , 2 }),
]);
} /* create() */
mapping query_shelves() {
if (previous_object()->query_short()==
"Realm of the Goblin: Thrakis's Smithy")
return smithy_shelves;
if (previous_object()->query_short()==
"Realm of the Goblin: Parham's Smelly Shop")
return shop_shelves;
return 0;
}