inherit "/obj/armour";
void setup()
{
set_base_armour("ring");/*Will set up most of the armour for you */
set_name("ring"); /* The name is an identifier **/
set_short("gold ring"); /* What the players see */
add_alias("gold ring");
set_main_plural("rings");
set_long("This is a intricately designed gold ring.\n");
}