/* The example armour.. */
inherit "/obj/armour";
void setup()
{
/* THIS HAS TO BE THE FIRST LINE !!!! */
set_base_armour("cloak");/*Will set up most of the armour for you */
set_name("cloak"); /* The name is an identifier **/
set_short("cloak"); /* What the players see */
set_main_plural("cloaks"); /* What the players see if there
are more than one of that armour */
set_long("This is a long heavy-duty traveller's cloak.\n");
}