inherit "/std/room";
#include "path.h"
void setup () {
add_property("no_undead",1);
set_short("Realm of the Gnome: Macedonian Tunnel");
set_light(40);
set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n"
" You can tell that this part of the tunnel has been mined "
"quite a bit more than the last one had been. The walls are "
"almost satiny to the touch due to their "
"smoothness. Again this area seems to be very neat, and does "
"not look as if it were hastily abandoned. "
"You can continue on to your southeast or you can go "
"explore the caverns to your northeast. To go back head northwest.\n\n");
add_item(({"walls","ceiling","floor","wall"}),"You look at the "
"walls and floors surrounding you and boggle at how "
"smooth and soft they are for rocks. The scant light reflects "
"off the surface of the walls and ceiling, thus seeming to "
"amplify it.\n\n");
add_exit("northwest",UNDER +"under04","path");
add_exit("northeast",UNDER +"under05","path");
add_exit("southeast",UNDER +"under16","path");
add_clone(CHAR+"bat.c", 1);
}