inherit "/std/room";
#include "path.h"
void setup () {
add_property("no_undead",1);
set_short("Realm of the Gnome: Macedonian Tunnel");
set_light(40);
set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n"
" This part of the tunnels has also been mined, but it looks "
"much neater than the part that you just left. There is "
"no left over rubble here and the walls appear quite "
"smooth. You can go back southwest and to the rubble or you can continue "
"north or southeast.\n\n");
add_item(({"walls","wall","floor","ceiling"}),"The floors "
"and the walls appear quite smooth and well worn as if they "
"have been well mined. It appears that the newbie/gnomes who used "
"to work here have done their job well.\n\n");
add_exit("north",GNOME +"gnome17","path");
add_exit("southwest",UNDER +"under10","path");
add_exit("southeast",UNDER +"under11","path");
}