inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the gnome: Hermit's Hovel"); set_zone("TUNNEL"); set_light(40); set_long("\nRealm of the Gnome: Hermit's Hovel\n\n" " You have found one of the few truly dry spots in the Macedonian " "Tunnels. It appears to be a rather well kept area, free of all debris " "that stray animals leave behind. It almost appears as if someone lives " "here. To the west you can see the main passage of the Macedonian " "Tunnels.\n\n"); add_feel("air","The air feels nice and warm. It is supprisingly free of the" " excess moisture found in most underground passageways.\n\n"); add_item(({"wall","walls","ceiling","floor"}),"As you look at " "the surrounding walls you notice that they are surprisingly smooth and " "dry.\n\n"); add_item(({"tunnel","tunnels"}),"As you look back to the main tunnel, " "you see nothing but the slight sparkle of the stream that runs " "throughout the main passageway.\n\n"); add_exit("west",UNDER +"under01","path"); }