inherit "/std/room";
#include "path.h"
void setup () {
add_property("no_undead",1);
set_short("Realm of the gnome: Hermit's Hovel");
set_zone("TUNNEL");
set_light(40);
set_long("\nRealm of the Gnome: Hermit's Hovel\n\n"
" You have found one of the few truly dry spots in the Macedonian "
"Tunnels. It appears to be a rather well kept area, free of all debris "
"that stray animals leave behind. It almost appears as if someone lives "
"here. To the west you can see the main passage of the Macedonian "
"Tunnels.\n\n");
add_feel("air","The air feels nice and warm. It is supprisingly free of the"
" excess moisture found in most underground passageways.\n\n");
add_item(({"wall","walls","ceiling","floor"}),"As you look at "
"the surrounding walls you notice that they are surprisingly smooth and "
"dry.\n\n");
add_item(({"tunnel","tunnels"}),"As you look back to the main tunnel, "
"you see nothing but the slight sparkle of the stream that runs "
"throughout the main passageway.\n\n");
add_exit("west",UNDER +"under01","path");
}