inherit "/std/room";
#include "path.h"
void setup () {
set_short("Macedonia: Fydor's Smithy");
set_light(40);
set_long("Macedonia: Fydor's Smithy\n\n"
" The entire building is almost completely "
"covered by dirt and dust because Fyodor has not "
"cleaned this smithy in ages. But most of the "
"customers in this area do not really care a whole "
"lot since he can repair weapons better than anyone "
"in Macedonia. The building is rather plain, but along "
"all the walls there are different types of tools "
"hanging and shelves filled with equipment for sale "
"and to be fixed."
"\n\n");
add_item(({"dirt", "dust"}), "The dust in the place is really piled"
" on thick. It's a wonder Fyodor doesn't get sick from"
" breathing that mess.\n");
add_item("tools", "These tools appear to have been used many times"
" making tools for the villagers of Macedonia.\n");
add_item(({"walls", "shelves"}), "The walls are covered with many"
" Fyodor's favorite tools for working with metal.\n");
add_clone(NPC+"smith.c",1);
add_exit("south",VALLEY +"gnome14","path");
}